🎮, 🌍, 🎓RolandNovember 30, 20163D, 3DS, Super Mario 3D Land, philosophy, depiction The Implied Metaphysics of ‘Super Mario 3D Land’ 🎮, 🌍, 🎓RolandNovember 30, 20163D, 3DS, Super Mario 3D Land, philosophy, depiction
🎮, 🔍RolandApril 23, 2015GTA, wishful thinking Defending the Torture Scene (and Resenting the Rest) 🎮, 🔍RolandApril 23, 2015GTA, wishful thinking
🔍, 🎮, 💻RolandMarch 26, 2015Shadow of the Colossus, control, depiction, representation, Monkey Island ‘Shadow of the Colossus’: Refining Depiction 🔍, 🎮, 💻RolandMarch 26, 2015Shadow of the Colossus, control, depiction, representation, Monkey Island
🔍, 🎮RolandMarch 21, 2015Virtue’s Last Reward, the 100% itch, branching stories, interactive storytelling ‘Virtue’s Last Reward’ and the 100% Itch 🔍, 🎮RolandMarch 21, 2015Virtue’s Last Reward, the 100% itch, branching stories, interactive storytelling
👾, 💻, 🎮, 🌍RolandMarch 14, 2015Singapore, culture, Real Escape Games Videogame Tourism in Singapore 👾, 💻, 🎮, 🌍RolandMarch 14, 2015Singapore, culture, Real Escape Games
🎓, 🎮RolandFebruary 28, 2015branching stories, narrative, IF, Virtue’s Last Reward The 100% Itch 🎓, 🎮RolandFebruary 28, 2015branching stories, narrative, IF, Virtue’s Last Reward
💻, 🎮, 🔍, 📰RolandFebruary 03, 2015inaction, secrets, The Stanley Parable, Far Cry 4, Monkey Island, Prince of Persia Inaction 💻, 🎮, 🔍, 📰RolandFebruary 03, 2015inaction, secrets, The Stanley Parable, Far Cry 4, Monkey Island, Prince of Persia
🔍, 💻, 🎮, 📂2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell Without Knowing Who You Are 🔍, 💻, 🎮, 📂2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell
🎓, 🔍, 🎮, 💻, 📂2, 📰RolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybody’s Golf Superpowers 🎓, 🔍, 🎮, 💻, 📂2, 📰RolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybody’s Golf
🔍, 🎮, 📂2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role Feeling Detached in ‘Uncharted: Golden Abyss’ 🔍, 🎮, 📂2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role
🎓, 👾, 🎮, 💻, 📂2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity — What’s Inside the Cube?, DayZ, No Man’s Sky, Hitchhiker’s Guide to the Galaxy, concepts for criticism It’s Not Your World Any More 🎓, 👾, 🎮, 💻, 📂2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity — What’s Inside the Cube?, DayZ, No Man’s Sky, Hitchhiker’s Guide to the Galaxy, concepts for criticism
🎮, 💻, 🔍, 📂2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling “She’s Not Part of the Game”: Getting Meta in ‘South Park’ 🎮, 💻, 🔍, 📂2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling
🎮, 💻, 🔍, 📂2, 📰RolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling How Permadeath Solves Story Problems 🎮, 💻, 🔍, 📂2, 📰RolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling
🎮, 📢, 📂2RolandSeptember 05, 2014GTA, gamergate, gaming, wishful thinking I Thought I Was a Gamer 🎮, 📢, 📂2RolandSeptember 05, 2014GTA, gamergate, gaming, wishful thinking
🎮, 🔍, 📂2RolandAugust 19, 2014Majora’s Mask, Zelda, narrative, the hero problem ‘Majora’s Mask’: a Groundhog-Day Solution to the Hero Problem 🎮, 🔍, 📂2RolandAugust 19, 2014Majora’s Mask, Zelda, narrative, the hero problem
🎮, 🔍, 📂1, 📰RolandAugust 13, 2014Resident Evil 4, QTEs, WarioWare, cinema Action Game ≠ Action Film 🎮, 🔍, 📂1, 📰RolandAugust 13, 2014Resident Evil 4, QTEs, WarioWare, cinema
🎮, 💻, 🔍, 📂1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning Mission: Press [SPACE] 🎮, 💻, 🔍, 📂1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning
🎓, 🎮, 💻, 📂1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism What Do These Buttons Do? 🎓, 🎮, 💻, 📂1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism
🎮, 🔍, 📂1RolandJuly 24, 2014Super Mario 64, exploration The Knowing Coin 🎮, 🔍, 📂1RolandJuly 24, 2014Super Mario 64, exploration
🎮, 💻, 👾, 🔍, 📂1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor ‘Rez’: A Story Told Like Games Tell Stories 🎮, 💻, 👾, 🔍, 📂1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor
🎮, 📂1RolandJuly 16, 2014Boktai: The Sun is in Your Hand A Retro Game For Summer: ‘Boktai’ 🎮, 📂1RolandJuly 16, 2014Boktai: The Sun is in Your Hand
🎮, 🔍, 📖, 📂1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration The Drive to Quest 🎮, 🔍, 📖, 📂1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration
🎮, 🔍, 📂1RolandJuly 10, 2014Prince of Persia: The Sands of Time, Braid, the hero problem, the Freeman problem Time-Travel: Solving the Hero Problem 🎮, 🔍, 📂1RolandJuly 10, 2014Prince of Persia: The Sands of Time, Braid, the hero problem, the Freeman problem
🎮, 💻, 👾, 🎓, 📂1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling Two Problems for Interactive Stories 🎮, 💻, 👾, 🎓, 📂1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling