๐ฎ, ๐, ๐RolandNovember 30, 20163D, 3DS, Super Mario 3D Land, philosophy, depiction The Implied Metaphysics of โSuper Mario 3D Landโ ๐ฎ, ๐, ๐RolandNovember 30, 20163D, 3DS, Super Mario 3D Land, philosophy, depiction
๐RolandMarch 12, 2015branching stories, interactive storytelling, the 100% itch, unchosen choices Two Problems for Branching Stories ๐RolandMarch 12, 2015branching stories, interactive storytelling, the 100% itch, unchosen choices
๐RolandMarch 07, 2015secrets, transcendence, escapism, Easter eggs Holy Easter Eggs ๐RolandMarch 07, 2015secrets, transcendence, escapism, Easter eggs
๐, ๐ฎRolandFebruary 28, 2015branching stories, narrative, IF, Virtueโs Last Reward The 100% Itch ๐, ๐ฎRolandFebruary 28, 2015branching stories, narrative, IF, Virtueโs Last Reward
๐, ๐ป, ๐ฐRolandFebruary 26, 2015choice, interactive storytelling, IF, Monkey Island, Gunpoint, Creatures Such As We Choices Unchosen ๐, ๐ป, ๐ฐRolandFebruary 26, 2015choice, interactive storytelling, IF, Monkey Island, Gunpoint, Creatures Such As We
๐, ๐2RolandNovember 22, 2014cinema, Citizen Kane, Citizen Game, player-character identity, player-centrism, system, metaphor, depiction, representation Imagine a Game ๐, ๐2RolandNovember 22, 2014cinema, Citizen Kane, Citizen Game, player-character identity, player-centrism, system, metaphor, depiction, representation
๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf Superpowers ๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf
๐, ๐2, ๐ฐRolandNovember 02, 2014player-character identity, Gunpoint, Chuckie Egg, Goldeneye 007, Half-Life 2, concepts for criticism Player-Character Identity ๐, ๐2, ๐ฐRolandNovember 02, 2014player-character identity, Gunpoint, Chuckie Egg, Goldeneye 007, Half-Life 2, concepts for criticism
๐, ๐2RolandOctober 16, 2014concepts for criticism, player character, player role, Tomb Raider, maimai ORANGE, Winning Eleven, Dance Dance Revolution, Parappa the Rapper Player Character and Player Role ๐, ๐2RolandOctober 16, 2014concepts for criticism, player character, player role, Tomb Raider, maimai ORANGE, Winning Eleven, Dance Dance Revolution, Parappa the Rapper
๐, ๐พ, ๐ฎ, ๐ป, ๐2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity โ Whatโs Inside the Cube?, DayZ, No Manโs Sky, Hitchhikerโs Guide to the Galaxy, concepts for criticism Itโs Not Your World Any More ๐, ๐พ, ๐ฎ, ๐ป, ๐2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity โ Whatโs Inside the Cube?, DayZ, No Manโs Sky, Hitchhikerโs Guide to the Galaxy, concepts for criticism
๐, ๐ป, ๐RolandSeptember 13, 2014The Witcher, morality Ethical Code: Interactive Morality and โThe Witcherโ ๐, ๐ป, ๐RolandSeptember 13, 2014The Witcher, morality
๐, ๐2RolandAugust 27, 2014concepts for criticism, ludonarrative dissonance โLudonarrativeโ Is Not a Noun: Is Wikipediaโฆ Wrong?! ๐, ๐2RolandAugust 27, 2014concepts for criticism, ludonarrative dissonance
๐, ๐, ๐1RolandAugust 17, 2014rhetoric, Jordan Shapiro, system, metaphor, concepts for criticism, ludonarrative dissonance Narrative Rhetoric and Procedural Rhetoric ๐, ๐, ๐1RolandAugust 17, 2014rhetoric, Jordan Shapiro, system, metaphor, concepts for criticism, ludonarrative dissonance
๐, ๐ฎ, ๐ป, ๐1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism What Do These Buttons Do? ๐, ๐ฎ, ๐ป, ๐1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism
๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling Two Problems for Interactive Stories ๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling
๐, ๐, ๐พ, ๐ฎ, ๐ป, ๐1RolandApril 11, 2014concepts for criticism, depiction, representation, philosophy, Final Furlong, Chris Crawford, MMOs, Steel Battalion Depiction and Representation ๐, ๐, ๐พ, ๐ฎ, ๐ป, ๐1RolandApril 11, 2014concepts for criticism, depiction, representation, philosophy, Final Furlong, Chris Crawford, MMOs, Steel Battalion
๐ฎ, ๐ป, ๐, ๐1RolandApril 04, 2014concepts for criticism, system, metaphor, Helmet, Ron Gilbert, Game & Watch, Game Boy, Myst System and Metaphor ๐ฎ, ๐ป, ๐, ๐1RolandApril 04, 2014concepts for criticism, system, metaphor, Helmet, Ron Gilbert, Game & Watch, Game Boy, Myst