๐, ๐พ, ๐2RolandDecember 15, 2014postcards from the game centre, Mobile Suit Gundam, Japan, Warehouse Kawasaki Tokyo Game Centre #11: Mobile Suit Gundam ๐, ๐พ, ๐2RolandDecember 15, 2014postcards from the game centre, Mobile Suit Gundam, Japan, Warehouse Kawasaki
๐, ๐พ, ๐2RolandDecember 08, 2014postcards from the game centre, PunchMania, rhythm action Tokyo Game Centre #10: PunchMania ๐, ๐พ, ๐2RolandDecember 08, 2014postcards from the game centre, PunchMania, rhythm action
๐, ๐พ, ๐2RolandDecember 01, 2014postcards from the game centre, Gauntlet, Warehouse Kawasaki Tokyo Game Centre #09: Gauntlet ๐, ๐พ, ๐2RolandDecember 01, 2014postcards from the game centre, Gauntlet, Warehouse Kawasaki
๐, ๐พ, ๐2RolandNovember 24, 2014postcards from the game centre, Rhythm Tengoku, rhythm action, Japan Tokyo Game Centre #08: Rhythm Tengoku ๐, ๐พ, ๐2RolandNovember 24, 2014postcards from the game centre, Rhythm Tengoku, rhythm action, Japan
๐, ๐2RolandNovember 22, 2014cinema, Citizen Kane, Citizen Game, player-character identity, player-centrism, system, metaphor, depiction, representation Imagine a Game ๐, ๐2RolandNovember 22, 2014cinema, Citizen Kane, Citizen Game, player-character identity, player-centrism, system, metaphor, depiction, representation
๐, ๐พ, ๐2RolandNovember 17, 2014postcards from the game centre, Speed Basketball Tokyo Game Centre #07: Speed Basketball ๐, ๐พ, ๐2RolandNovember 17, 2014postcards from the game centre, Speed Basketball
๐ข, ๐2RolandNovember 16, 20149pp.co Comments and Other Site Updates ๐ข, ๐2RolandNovember 16, 20149pp.co
๐ป, ๐2, ๐ฐRolandNovember 13, 2014interactive storytelling, IF, IFComp IFComp Blew My Mind: An Idiotโs Report ๐ป, ๐2, ๐ฐRolandNovember 13, 2014interactive storytelling, IF, IFComp
๐, ๐ป, ๐ฎ, ๐2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell Without Knowing Who You Are ๐, ๐ป, ๐ฎ, ๐2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell
๐ข, ๐2RolandNovember 06, 20149pp.co Concepts for Videogame Criticism ๐ข, ๐2RolandNovember 06, 20149pp.co
๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf Superpowers ๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf
๐, ๐พ, ๐2RolandNovember 03, 2014postcards from the game centre, Battle Gear 3, Japan Tokyo Game Centre #05: Battle Gear 3 ๐, ๐พ, ๐2RolandNovember 03, 2014postcards from the game centre, Battle Gear 3, Japan
๐, ๐2, ๐ฐRolandNovember 02, 2014player-character identity, Gunpoint, Chuckie Egg, Goldeneye 007, Half-Life 2, concepts for criticism Player-Character Identity ๐, ๐2, ๐ฐRolandNovember 02, 2014player-character identity, Gunpoint, Chuckie Egg, Goldeneye 007, Half-Life 2, concepts for criticism
๐, ๐พ, ๐2RolandOctober 27, 2014postcards from the game centre, Astro City, Sega, Japan Tokyo Game Centre #04: Astro City ๐, ๐พ, ๐2RolandOctober 27, 2014postcards from the game centre, Astro City, Sega, Japan
๐, ๐ฎ, ๐2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role Feeling Detached in โUncharted: Golden Abyssโ ๐, ๐ฎ, ๐2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role
๐, ๐พ, ๐2RolandOctober 20, 2014postcards from the game centre, Taiko no Tatsujin, Taiko: Drum Master, Japan, rhythm action Tokyo Game Centre #03: Taiko Drum Master ๐, ๐พ, ๐2RolandOctober 20, 2014postcards from the game centre, Taiko no Tatsujin, Taiko: Drum Master, Japan, rhythm action
๐, ๐2RolandOctober 16, 2014concepts for criticism, player character, player role, Tomb Raider, maimai ORANGE, Winning Eleven, Dance Dance Revolution, Parappa the Rapper Player Character and Player Role ๐, ๐2RolandOctober 16, 2014concepts for criticism, player character, player role, Tomb Raider, maimai ORANGE, Winning Eleven, Dance Dance Revolution, Parappa the Rapper
๐, ๐พ, ๐2RolandOctober 13, 2014postcards from the game centre, Space Harrier, Japan, Warehouse Kawasaki, Kowloon game centre Tokyo Game Centre #02: Space Harrier ๐, ๐พ, ๐2RolandOctober 13, 2014postcards from the game centre, Space Harrier, Japan, Warehouse Kawasaki, Kowloon game centre
๐, ๐พ, ๐ฎ, ๐ป, ๐2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity โ Whatโs Inside the Cube?, DayZ, No Manโs Sky, Hitchhikerโs Guide to the Galaxy, concepts for criticism Itโs Not Your World Any More ๐, ๐พ, ๐ฎ, ๐ป, ๐2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity โ Whatโs Inside the Cube?, DayZ, No Manโs Sky, Hitchhikerโs Guide to the Galaxy, concepts for criticism
๐, ๐พ, ๐2RolandOctober 06, 2014postcards from the game centre, maimai ORANGE, Japan, Warehouse Kawasaki, Kowloon game centre, rhythm action Tokyo Game Centre #01: maimai ORANGE ๐, ๐พ, ๐2RolandOctober 06, 2014postcards from the game centre, maimai ORANGE, Japan, Warehouse Kawasaki, Kowloon game centre, rhythm action
๐ฎ, ๐ป, ๐, ๐2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling โSheโs Not Part of the Gameโ: Getting Meta in โSouth Parkโ ๐ฎ, ๐ป, ๐, ๐2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling
๐ป, ๐, ๐2RolandSeptember 29, 2014Monkey Island, interactive storytelling, the Freeman problem โHello Again, Carlaโ: Cyclicality in โMonkey Islandโ ๐ป, ๐, ๐2RolandSeptember 29, 2014Monkey Island, interactive storytelling, the Freeman problem
๐ฎ, ๐ป, ๐, ๐2, ๐ฐRolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling How Permadeath Solves Story Problems ๐ฎ, ๐ป, ๐, ๐2, ๐ฐRolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling
๐ป, ๐, ๐, ๐2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement Crawfordโs Demands: Imagining a Revolution in Story Games ๐ป, ๐, ๐, ๐2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement