๐, ๐ฎ, ๐ปRolandMarch 26, 2015Shadow of the Colossus, control, depiction, representation, Monkey Island โShadow of the Colossusโ: Refining Depiction ๐, ๐ฎ, ๐ปRolandMarch 26, 2015Shadow of the Colossus, control, depiction, representation, Monkey Island
๐พ, ๐ป, ๐ฎ, ๐RolandMarch 14, 2015Singapore, culture, Real Escape Games Videogame Tourism in Singapore ๐พ, ๐ป, ๐ฎ, ๐RolandMarch 14, 2015Singapore, culture, Real Escape Games
๐, ๐ป, ๐ฐRolandFebruary 26, 2015choice, interactive storytelling, IF, Monkey Island, Gunpoint, Creatures Such As We Choices Unchosen ๐, ๐ป, ๐ฐRolandFebruary 26, 2015choice, interactive storytelling, IF, Monkey Island, Gunpoint, Creatures Such As We
๐, ๐ป, ๐ฐRolandFebruary 12, 2015The Stanley Parable, transcendence, Wittgenstein, philosophy, interactive storytelling, narrative Trying to Get Out ๐, ๐ป, ๐ฐRolandFebruary 12, 2015The Stanley Parable, transcendence, Wittgenstein, philosophy, interactive storytelling, narrative
๐ป, ๐ฎ, ๐, ๐ฐRolandFebruary 03, 2015inaction, secrets, The Stanley Parable, Far Cry 4, Monkey Island, Prince of Persia Inaction ๐ป, ๐ฎ, ๐, ๐ฐRolandFebruary 03, 2015inaction, secrets, The Stanley Parable, Far Cry 4, Monkey Island, Prince of Persia
๐ป, ๐2, ๐ฐRolandNovember 13, 2014interactive storytelling, IF, IFComp IFComp Blew My Mind: An Idiotโs Report ๐ป, ๐2, ๐ฐRolandNovember 13, 2014interactive storytelling, IF, IFComp
๐, ๐ป, ๐ฎ, ๐2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell Without Knowing Who You Are ๐, ๐ป, ๐ฎ, ๐2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell
๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf Superpowers ๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf
๐, ๐พ, ๐ฎ, ๐ป, ๐2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity โ Whatโs Inside the Cube?, DayZ, No Manโs Sky, Hitchhikerโs Guide to the Galaxy, concepts for criticism Itโs Not Your World Any More ๐, ๐พ, ๐ฎ, ๐ป, ๐2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity โ Whatโs Inside the Cube?, DayZ, No Manโs Sky, Hitchhikerโs Guide to the Galaxy, concepts for criticism
๐ฎ, ๐ป, ๐, ๐2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling โSheโs Not Part of the Gameโ: Getting Meta in โSouth Parkโ ๐ฎ, ๐ป, ๐, ๐2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling
๐ป, ๐, ๐2RolandSeptember 29, 2014Monkey Island, interactive storytelling, the Freeman problem โHello Again, Carlaโ: Cyclicality in โMonkey Islandโ ๐ป, ๐, ๐2RolandSeptember 29, 2014Monkey Island, interactive storytelling, the Freeman problem
๐ฎ, ๐ป, ๐, ๐2, ๐ฐRolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling How Permadeath Solves Story Problems ๐ฎ, ๐ป, ๐, ๐2, ๐ฐRolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling
๐ป, ๐, ๐, ๐2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement Crawfordโs Demands: Imagining a Revolution in Story Games ๐ป, ๐, ๐, ๐2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement
๐, ๐ป, ๐RolandSeptember 13, 2014The Witcher, morality Ethical Code: Interactive Morality and โThe Witcherโ ๐, ๐ป, ๐RolandSeptember 13, 2014The Witcher, morality
๐ป, ๐, ๐2, ๐ฐRolandSeptember 09, 2014Portal, interactive storytelling, the Freeman problem, ludonarrative dissonance, the hero problem, narrative Escaping the System: โPortalโ and Interactive Storytelling ๐ป, ๐, ๐2, ๐ฐRolandSeptember 09, 2014Portal, interactive storytelling, the Freeman problem, ludonarrative dissonance, the hero problem, narrative
๐ป, ๐, ๐2RolandAugust 26, 2014DayZ, player-centrism, early access, exploration A World Made For You ๐ป, ๐, ๐2RolandAugust 26, 2014DayZ, player-centrism, early access, exploration
๐ฎ, ๐ป, ๐, ๐1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning Mission: Press [SPACE] ๐ฎ, ๐ป, ๐, ๐1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning
๐, ๐ฎ, ๐ป, ๐1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism What Do These Buttons Do? ๐, ๐ฎ, ๐ป, ๐1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism
๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor โRezโ: A Story Told Like Games Tell Stories ๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor
๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling Two Problems for Interactive Stories ๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling
๐, ๐, ๐พ, ๐ฎ, ๐ป, ๐1RolandApril 11, 2014concepts for criticism, depiction, representation, philosophy, Final Furlong, Chris Crawford, MMOs, Steel Battalion Depiction and Representation ๐, ๐, ๐พ, ๐ฎ, ๐ป, ๐1RolandApril 11, 2014concepts for criticism, depiction, representation, philosophy, Final Furlong, Chris Crawford, MMOs, Steel Battalion
๐ป, ๐, ๐1RolandApril 08, 2014system, metaphor, Thomas Was Alone, QWOP, character โThomas Was Aloneโ and โQWOPโ ๐ป, ๐, ๐1RolandApril 08, 2014system, metaphor, Thomas Was Alone, QWOP, character
๐ฎ, ๐ป, ๐, ๐1RolandApril 04, 2014concepts for criticism, system, metaphor, Helmet, Ron Gilbert, Game & Watch, Game Boy, Myst System and Metaphor ๐ฎ, ๐ป, ๐, ๐1RolandApril 04, 2014concepts for criticism, system, metaphor, Helmet, Ron Gilbert, Game & Watch, Game Boy, Myst