๐RolandMarch 14, 2015player-centrism, Ian Bogost, gamergate, culture Videogames Are Better Without Players ๐RolandMarch 14, 2015player-centrism, Ian Bogost, gamergate, culture
๐ป, ๐, ๐, ๐2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement Crawfordโs Demands: Imagining a Revolution in Story Games ๐ป, ๐, ๐, ๐2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement
๐, ๐ป, ๐RolandSeptember 13, 2014The Witcher, morality Ethical Code: Interactive Morality and โThe Witcherโ ๐, ๐ป, ๐RolandSeptember 13, 2014The Witcher, morality
๐, ๐2RolandSeptember 02, 2014Chris Crawford, narrative, interactive storytelling Chris Crawford ๐, ๐2RolandSeptember 02, 2014Chris Crawford, narrative, interactive storytelling
๐, ๐, ๐1RolandAugust 17, 2014rhetoric, Jordan Shapiro, system, metaphor, concepts for criticism, ludonarrative dissonance Narrative Rhetoric and Procedural Rhetoric ๐, ๐, ๐1RolandAugust 17, 2014rhetoric, Jordan Shapiro, system, metaphor, concepts for criticism, ludonarrative dissonance
๐ฑ, ๐, ๐1RolandAugust 10, 2014Kim Kardashian: Hollywood โSqualid Midden Heapโ ๐ฑ, ๐, ๐1RolandAugust 10, 2014Kim Kardashian: Hollywood
๐ฎ, ๐, ๐, ๐1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration The Drive to Quest ๐ฎ, ๐, ๐, ๐1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration
๐, ๐, ๐พ, ๐ฎ, ๐ป, ๐1RolandApril 11, 2014concepts for criticism, depiction, representation, philosophy, Final Furlong, Chris Crawford, MMOs, Steel Battalion Depiction and Representation ๐, ๐, ๐พ, ๐ฎ, ๐ป, ๐1RolandApril 11, 2014concepts for criticism, depiction, representation, philosophy, Final Furlong, Chris Crawford, MMOs, Steel Battalion