๐ฎ, ๐, ๐RolandNovember 30, 20163D, 3DS, Super Mario 3D Land, philosophy, depiction The Implied Metaphysics of โSuper Mario 3D Landโ ๐ฎ, ๐, ๐RolandNovember 30, 20163D, 3DS, Super Mario 3D Land, philosophy, depiction
๐ฎ, ๐RolandApril 23, 2015GTA, wishful thinking Defending the Torture Scene (and Resenting the Rest) ๐ฎ, ๐RolandApril 23, 2015GTA, wishful thinking
๐, ๐ฎ, ๐ปRolandMarch 26, 2015Shadow of the Colossus, control, depiction, representation, Monkey Island โShadow of the Colossusโ: Refining Depiction ๐, ๐ฎ, ๐ปRolandMarch 26, 2015Shadow of the Colossus, control, depiction, representation, Monkey Island
๐, ๐ฎRolandMarch 21, 2015Virtueโs Last Reward, the 100% itch, branching stories, interactive storytelling โVirtueโs Last Rewardโ and the 100% Itch ๐, ๐ฎRolandMarch 21, 2015Virtueโs Last Reward, the 100% itch, branching stories, interactive storytelling
๐พ, ๐ป, ๐ฎ, ๐RolandMarch 14, 2015Singapore, culture, Real Escape Games Videogame Tourism in Singapore ๐พ, ๐ป, ๐ฎ, ๐RolandMarch 14, 2015Singapore, culture, Real Escape Games
๐, ๐ฎRolandFebruary 28, 2015branching stories, narrative, IF, Virtueโs Last Reward The 100% Itch ๐, ๐ฎRolandFebruary 28, 2015branching stories, narrative, IF, Virtueโs Last Reward
๐ป, ๐ฎ, ๐, ๐ฐRolandFebruary 03, 2015inaction, secrets, The Stanley Parable, Far Cry 4, Monkey Island, Prince of Persia Inaction ๐ป, ๐ฎ, ๐, ๐ฐRolandFebruary 03, 2015inaction, secrets, The Stanley Parable, Far Cry 4, Monkey Island, Prince of Persia
๐, ๐ป, ๐ฎ, ๐2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell Without Knowing Who You Are ๐, ๐ป, ๐ฎ, ๐2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell
๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf Superpowers ๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf
๐, ๐ฎ, ๐2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role Feeling Detached in โUncharted: Golden Abyssโ ๐, ๐ฎ, ๐2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role
๐, ๐พ, ๐ฎ, ๐ป, ๐2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity โ Whatโs Inside the Cube?, DayZ, No Manโs Sky, Hitchhikerโs Guide to the Galaxy, concepts for criticism Itโs Not Your World Any More ๐, ๐พ, ๐ฎ, ๐ป, ๐2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity โ Whatโs Inside the Cube?, DayZ, No Manโs Sky, Hitchhikerโs Guide to the Galaxy, concepts for criticism
๐ฎ, ๐ป, ๐, ๐2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling โSheโs Not Part of the Gameโ: Getting Meta in โSouth Parkโ ๐ฎ, ๐ป, ๐, ๐2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling
๐ฎ, ๐ป, ๐, ๐2, ๐ฐRolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling How Permadeath Solves Story Problems ๐ฎ, ๐ป, ๐, ๐2, ๐ฐRolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling
๐ฎ, ๐ข, ๐2RolandSeptember 05, 2014GTA, gamergate, gaming, wishful thinking I Thought I Was a Gamer ๐ฎ, ๐ข, ๐2RolandSeptember 05, 2014GTA, gamergate, gaming, wishful thinking
๐ฎ, ๐, ๐2RolandAugust 19, 2014Majoraโs Mask, Zelda, narrative, the hero problem โMajoraโs Maskโ: a Groundhog-Day Solution to the Hero Problem ๐ฎ, ๐, ๐2RolandAugust 19, 2014Majoraโs Mask, Zelda, narrative, the hero problem
๐ฎ, ๐, ๐1, ๐ฐRolandAugust 13, 2014Resident Evil 4, QTEs, WarioWare, cinema Action Game โ Action Film ๐ฎ, ๐, ๐1, ๐ฐRolandAugust 13, 2014Resident Evil 4, QTEs, WarioWare, cinema
๐ฎ, ๐ป, ๐, ๐1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning Mission: Press [SPACE] ๐ฎ, ๐ป, ๐, ๐1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning
๐, ๐ฎ, ๐ป, ๐1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism What Do These Buttons Do? ๐, ๐ฎ, ๐ป, ๐1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism
๐ฎ, ๐, ๐1RolandJuly 24, 2014Super Mario 64, exploration The Knowing Coin ๐ฎ, ๐, ๐1RolandJuly 24, 2014Super Mario 64, exploration
๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor โRezโ: A Story Told Like Games Tell Stories ๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor
๐ฎ, ๐1RolandJuly 16, 2014Boktai: The Sun is in Your Hand A Retro Game For Summer: โBoktaiโ ๐ฎ, ๐1RolandJuly 16, 2014Boktai: The Sun is in Your Hand
๐ฎ, ๐, ๐, ๐1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration The Drive to Quest ๐ฎ, ๐, ๐, ๐1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration
๐ฎ, ๐, ๐1RolandJuly 10, 2014Prince of Persia: The Sands of Time, Braid, the hero problem, the Freeman problem Time-Travel: Solving the Hero Problem ๐ฎ, ๐, ๐1RolandJuly 10, 2014Prince of Persia: The Sands of Time, Braid, the hero problem, the Freeman problem
๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling Two Problems for Interactive Stories ๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling