๐ฎ, ๐RolandApril 23, 2015GTA, wishful thinking Defending the Torture Scene (and Resenting the Rest) ๐ฎ, ๐RolandApril 23, 2015GTA, wishful thinking
๐, ๐ฎ, ๐ปRolandMarch 26, 2015Shadow of the Colossus, control, depiction, representation, Monkey Island โShadow of the Colossusโ: Refining Depiction ๐, ๐ฎ, ๐ปRolandMarch 26, 2015Shadow of the Colossus, control, depiction, representation, Monkey Island
๐, ๐ฎRolandMarch 21, 2015Virtueโs Last Reward, the 100% itch, branching stories, interactive storytelling โVirtueโs Last Rewardโ and the 100% Itch ๐, ๐ฎRolandMarch 21, 2015Virtueโs Last Reward, the 100% itch, branching stories, interactive storytelling
๐, ๐RolandMarch 07, 2015Last Garden, Real Escape Games, Virtueโs Last Reward Last Garden: Real Escape Game in Singapore ๐, ๐RolandMarch 07, 2015Last Garden, Real Escape Games, Virtueโs Last Reward
๐, ๐ป, ๐ฐRolandFebruary 12, 2015The Stanley Parable, transcendence, Wittgenstein, philosophy, interactive storytelling, narrative Trying to Get Out ๐, ๐ป, ๐ฐRolandFebruary 12, 2015The Stanley Parable, transcendence, Wittgenstein, philosophy, interactive storytelling, narrative
๐ป, ๐ฎ, ๐, ๐ฐRolandFebruary 03, 2015inaction, secrets, The Stanley Parable, Far Cry 4, Monkey Island, Prince of Persia Inaction ๐ป, ๐ฎ, ๐, ๐ฐRolandFebruary 03, 2015inaction, secrets, The Stanley Parable, Far Cry 4, Monkey Island, Prince of Persia
๐, ๐ป, ๐ฎ, ๐2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell Without Knowing Who You Are ๐, ๐ป, ๐ฎ, ๐2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell
๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf Superpowers ๐, ๐, ๐ฎ, ๐ป, ๐2, ๐ฐRolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybodyโs Golf
๐, ๐ฎ, ๐2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role Feeling Detached in โUncharted: Golden Abyssโ ๐, ๐ฎ, ๐2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role
๐ฎ, ๐ป, ๐, ๐2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling โSheโs Not Part of the Gameโ: Getting Meta in โSouth Parkโ ๐ฎ, ๐ป, ๐, ๐2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling
๐ป, ๐, ๐2RolandSeptember 29, 2014Monkey Island, interactive storytelling, the Freeman problem โHello Again, Carlaโ: Cyclicality in โMonkey Islandโ ๐ป, ๐, ๐2RolandSeptember 29, 2014Monkey Island, interactive storytelling, the Freeman problem
๐ฎ, ๐ป, ๐, ๐2, ๐ฐRolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling How Permadeath Solves Story Problems ๐ฎ, ๐ป, ๐, ๐2, ๐ฐRolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling
๐ป, ๐, ๐, ๐2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement Crawfordโs Demands: Imagining a Revolution in Story Games ๐ป, ๐, ๐, ๐2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement
๐ป, ๐, ๐2, ๐ฐRolandSeptember 09, 2014Portal, interactive storytelling, the Freeman problem, ludonarrative dissonance, the hero problem, narrative Escaping the System: โPortalโ and Interactive Storytelling ๐ป, ๐, ๐2, ๐ฐRolandSeptember 09, 2014Portal, interactive storytelling, the Freeman problem, ludonarrative dissonance, the hero problem, narrative
๐ป, ๐, ๐2RolandAugust 26, 2014DayZ, player-centrism, early access, exploration A World Made For You ๐ป, ๐, ๐2RolandAugust 26, 2014DayZ, player-centrism, early access, exploration
๐ฎ, ๐, ๐2RolandAugust 19, 2014Majoraโs Mask, Zelda, narrative, the hero problem โMajoraโs Maskโ: a Groundhog-Day Solution to the Hero Problem ๐ฎ, ๐, ๐2RolandAugust 19, 2014Majoraโs Mask, Zelda, narrative, the hero problem
๐ฎ, ๐, ๐1, ๐ฐRolandAugust 13, 2014Resident Evil 4, QTEs, WarioWare, cinema Action Game โ Action Film ๐ฎ, ๐, ๐1, ๐ฐRolandAugust 13, 2014Resident Evil 4, QTEs, WarioWare, cinema
๐ฑ, ๐, ๐1RolandAugust 11, 2014Kim Kardashian: Hollywood, meaning Resolving Vacuousness and Substance ๐ฑ, ๐, ๐1RolandAugust 11, 2014Kim Kardashian: Hollywood, meaning
๐ฎ, ๐ป, ๐, ๐1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning Mission: Press [SPACE] ๐ฎ, ๐ป, ๐, ๐1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning
๐ฎ, ๐, ๐1RolandJuly 24, 2014Super Mario 64, exploration The Knowing Coin ๐ฎ, ๐, ๐1RolandJuly 24, 2014Super Mario 64, exploration
๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor โRezโ: A Story Told Like Games Tell Stories ๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor
๐ฎ, ๐, ๐, ๐1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration The Drive to Quest ๐ฎ, ๐, ๐, ๐1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration
๐ฎ, ๐, ๐1RolandJuly 10, 2014Prince of Persia: The Sands of Time, Braid, the hero problem, the Freeman problem Time-Travel: Solving the Hero Problem ๐ฎ, ๐, ๐1RolandJuly 10, 2014Prince of Persia: The Sands of Time, Braid, the hero problem, the Freeman problem
๐ฎ, ๐, ๐1RolandApril 25, 2014depiction, representation, Ico, Splinter Cell Holding hands and hiding ๐ฎ, ๐, ๐1RolandApril 25, 2014depiction, representation, Ico, Splinter Cell