💌, 👾, 📂2RolandDecember 15, 2014postcards from the game centre, Mobile Suit Gundam, Japan, Warehouse Kawasaki Tokyo Game Centre #11: Mobile Suit Gundam 💌, 👾, 📂2RolandDecember 15, 2014postcards from the game centre, Mobile Suit Gundam, Japan, Warehouse Kawasaki
💌, 👾, 📂2RolandDecember 08, 2014postcards from the game centre, PunchMania, rhythm action Tokyo Game Centre #10: PunchMania 💌, 👾, 📂2RolandDecember 08, 2014postcards from the game centre, PunchMania, rhythm action
💌, 👾, 📂2RolandDecember 01, 2014postcards from the game centre, Gauntlet, Warehouse Kawasaki Tokyo Game Centre #09: Gauntlet 💌, 👾, 📂2RolandDecember 01, 2014postcards from the game centre, Gauntlet, Warehouse Kawasaki
💌, 👾, 📂2RolandNovember 24, 2014postcards from the game centre, Rhythm Tengoku, rhythm action, Japan Tokyo Game Centre #08: Rhythm Tengoku 💌, 👾, 📂2RolandNovember 24, 2014postcards from the game centre, Rhythm Tengoku, rhythm action, Japan
🎓, 📂2RolandNovember 22, 2014cinema, Citizen Kane, Citizen Game, player-character identity, player-centrism, system, metaphor, depiction, representation Imagine a Game 🎓, 📂2RolandNovember 22, 2014cinema, Citizen Kane, Citizen Game, player-character identity, player-centrism, system, metaphor, depiction, representation
💌, 👾, 📂2RolandNovember 17, 2014postcards from the game centre, Speed Basketball Tokyo Game Centre #07: Speed Basketball 💌, 👾, 📂2RolandNovember 17, 2014postcards from the game centre, Speed Basketball
📢, 📂2RolandNovember 16, 20149pp.co Comments and Other Site Updates 📢, 📂2RolandNovember 16, 20149pp.co
💻, 📂2, 📰RolandNovember 13, 2014interactive storytelling, IF, IFComp IFComp Blew My Mind: An Idiot’s Report 💻, 📂2, 📰RolandNovember 13, 2014interactive storytelling, IF, IFComp
🔍, 💻, 🎮, 📂2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell Without Knowing Who You Are 🔍, 💻, 🎮, 📂2RolandNovember 08, 2014player-character identity, player role, Metroid, Splinter Cell
📢, 📂2RolandNovember 06, 20149pp.co Concepts for Videogame Criticism 📢, 📂2RolandNovember 06, 20149pp.co
🎓, 🔍, 🎮, 💻, 📂2, 📰RolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybody’s Golf Superpowers 🎓, 🔍, 🎮, 💻, 📂2, 📰RolandNovember 04, 2014player-character identity, Viewtiful Joe, Gunpoint, Everybody’s Golf
💌, 👾, 📂2RolandNovember 03, 2014postcards from the game centre, Battle Gear 3, Japan Tokyo Game Centre #05: Battle Gear 3 💌, 👾, 📂2RolandNovember 03, 2014postcards from the game centre, Battle Gear 3, Japan
🎓, 📂2, 📰RolandNovember 02, 2014player-character identity, Gunpoint, Chuckie Egg, Goldeneye 007, Half-Life 2, concepts for criticism Player-Character Identity 🎓, 📂2, 📰RolandNovember 02, 2014player-character identity, Gunpoint, Chuckie Egg, Goldeneye 007, Half-Life 2, concepts for criticism
💌, 👾, 📂2RolandOctober 27, 2014postcards from the game centre, Astro City, Sega, Japan Tokyo Game Centre #04: Astro City 💌, 👾, 📂2RolandOctober 27, 2014postcards from the game centre, Astro City, Sega, Japan
🔍, 🎮, 📂2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role Feeling Detached in ‘Uncharted: Golden Abyss’ 🔍, 🎮, 📂2RolandOctober 24, 2014Uncharted: Golden Abyss, player character, player role
💌, 👾, 📂2RolandOctober 20, 2014postcards from the game centre, Taiko no Tatsujin, Taiko: Drum Master, Japan, rhythm action Tokyo Game Centre #03: Taiko Drum Master 💌, 👾, 📂2RolandOctober 20, 2014postcards from the game centre, Taiko no Tatsujin, Taiko: Drum Master, Japan, rhythm action
🎓, 📂2RolandOctober 16, 2014concepts for criticism, player character, player role, Tomb Raider, maimai ORANGE, Winning Eleven, Dance Dance Revolution, Parappa the Rapper Player Character and Player Role 🎓, 📂2RolandOctober 16, 2014concepts for criticism, player character, player role, Tomb Raider, maimai ORANGE, Winning Eleven, Dance Dance Revolution, Parappa the Rapper
💌, 👾, 📂2RolandOctober 13, 2014postcards from the game centre, Space Harrier, Japan, Warehouse Kawasaki, Kowloon game centre Tokyo Game Centre #02: Space Harrier 💌, 👾, 📂2RolandOctober 13, 2014postcards from the game centre, Space Harrier, Japan, Warehouse Kawasaki, Kowloon game centre
🎓, 👾, 🎮, 💻, 📂2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity — What’s Inside the Cube?, DayZ, No Man’s Sky, Hitchhiker’s Guide to the Galaxy, concepts for criticism It’s Not Your World Any More 🎓, 👾, 🎮, 💻, 📂2RolandOctober 08, 2014player-centrism, MMOs, The Stanley Parable, Journey, Thomas Was Alone, Curiosity — What’s Inside the Cube?, DayZ, No Man’s Sky, Hitchhiker’s Guide to the Galaxy, concepts for criticism
💌, 👾, 📂2RolandOctober 06, 2014postcards from the game centre, maimai ORANGE, Japan, Warehouse Kawasaki, Kowloon game centre, rhythm action Tokyo Game Centre #01: maimai ORANGE 💌, 👾, 📂2RolandOctober 06, 2014postcards from the game centre, maimai ORANGE, Japan, Warehouse Kawasaki, Kowloon game centre, rhythm action
🎮, 💻, 🔍, 📂2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling “She’s Not Part of the Game”: Getting Meta in ‘South Park’ 🎮, 💻, 🔍, 📂2RolandOctober 01, 2014South Park: The Stick of Truth, the Freeman problem, interactive storytelling
💻, 🔍, 📂2RolandSeptember 29, 2014Monkey Island, interactive storytelling, the Freeman problem “Hello Again, Carla”: Cyclicality in ‘Monkey Island’ 💻, 🔍, 📂2RolandSeptember 29, 2014Monkey Island, interactive storytelling, the Freeman problem
🎮, 💻, 🔍, 📂2, 📰RolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling How Permadeath Solves Story Problems 🎮, 💻, 🔍, 📂2, 📰RolandSeptember 22, 2014Rogue Legacy, narrative, the hero problem, interactive storytelling
💻, 📖, 🔍, 📂2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement Crawford’s Demands: Imagining a Revolution in Story Games 💻, 📖, 🔍, 📂2RolandSeptember 17, 2014TokyoChris Crawford, interactive storytelling, Siboot, narrative, engagement